These
are game environments created in Maya that
are not engine specific.
Here
is a map I made for a pre-alpha mod called Fireteam
Incursion for Half-Life 2. FI is something of a tribute mod to Firearms
for Half-Life 1. The map is meant to be a sequel to a map I made in
1998 called ps_sand.
After
completing the PC port of Men of Valor
I was given the opportunity to make a "bonus" multiplayer
map for free distribution after the retail release. The map is called
Cholon 1969 and it was created in Unreal
Ed using numerous models and textures created by the 2015 art
team.
The
following levels were made for existing game engines (Half-Life/Quake)
using their own level editors including Worldcraft(Hammer)
and Radiant. Character models and textures
are property of their respective developerts (Valve,
id).
Game
Engine Info :
Game/Mod
listed by rows.
1 . Quake 3 : Death Match | Quake
3 : Death Match | Half-Life : Infinite
Rift
2 . Half-Life : Infinite Rift | Half-Life
: Sven-Coop | Half-Life : Firearms
3 . Half-Life : Firearms | Half-Life
: Infinite Rift | Half-Life : Infinite
Rift
4 . RtCW : Single Player | RtCW
: Single Player | RtCW : Single
Player
Special
thanks to 2015, Valve, id, Gray Matter, FA Team,
and Sven-Coop for working hard to make
great games!